Tomorrow, I’m leaving for my first extended vacation since I launched Klei Entertainment in 2005, and I was passing time catching up on some Wired articles. This particular one intrigued me. For the past 5 years, I’ve avoided mobile phone development like the 3D0 for two obvious reasons: carriers hold all the power, and developing on them is a nightmare because of the multitude of platforms.
Reading about Google Android and the iPhone SDK is encouraging, though. Having a decent web browser (albeit without Flash support) is more encouraging still. Already, creating ad supported mobile web apps is possible, and it’s only a matter of time before downloading third-party mobile applications and games becomes easy and not an exercise in frustration; I for one jailbroke my iPod Touch and I’m amazed at the ease of using the Installer application.
I know most readers of this blog are console and PC game developers, but if any of you have mobile experience, I’d love to pick your brain a bit. You know how to reach me!
News
Mobile development finally becomes interesting
Date: 20th January 2008
Tomorrow, I’m leaving for my first extended vacation since I launched Klei Entertainment in 2005, and I was passing time catching up on some Wired articles. This particular one intrigued me. For the past 5 years, I’ve avoided mobile phone development like the 3D0 for two obvious reasons: carriers hold all the power, and developing on them is a nightmare because of the multitude of platforms.
Reading about Google Android and the iPhone SDK is encouraging, though. Having a decent web browser (albeit without Flash support) is more encouraging still. Already, creating ad supported mobile web apps is possible, and it’s only a matter of time before downloading third-party mobile applications and games becomes easy and not an exercise in frustration; I for one jailbroke my iPod Touch and I’m amazed at the ease of using the Installer application.
I know most readers of this blog are console and PC game developers, but if any of you have mobile experience, I’d love to pick your brain a bit. You know how to reach me!
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Comments:
Comment by: Parveen
January 21st, 2008 at 11:09 am
My experience to date is working with the PSP. For me at least, it has been more fun than PS3, 360, and PC development.
I’m very much looking forward to Google Android and the iPhone as more open development platforms that independent studios can work on.
Comment by: raigan
January 23rd, 2008 at 1:14 pm
i know at least one of the Capybara guys reads this blog, hopefully they can shed some light on mobile..
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